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Palm Court | Wavelength: A Telepathic | Party Game | Ages 14+ | 2-12 players | 30 to 45 Minutes Playing Time & Repos Production | Just One | Party Game | Ages 8+ | 3-7 Players | 20 Minute Playing Time

£9.9£99Clearance
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In this case three points so you move the token three points ahead. However, if the needle hits an area within two numbers, the team gets the higher number. If it lands on nothing, the team gets no points.

Now that you have the whole picture you can see the flow of play is a little confusing at first. This is mostly due to Wavelength’s unique setup and that big contraption not making immediate sense. Once a turn or so has passed everyone will have their "Aha!" moment and the magic will happen. Close the screen: Using the plastic handle, close the screen completely. Now turn the box to face your team, so they can interact with the device. Everyone thinks out loud and ponders very dumb ideas-all while the other team poisons your brain with bad suggestions. As I said earlier, one of your team members is a psychic and knows the position of the target. However, he can only communicate the idea using concepts. He draws two cards with opposing concepts. This is what he uses to give clues. Wavelength is a social guessing game, consisting of two teams, active and inactive, with each team trying to read the mind of the other. A player from the active team gives a clue to help members guess the position of the scoring is on the wheel.Place the card in the slot in front of the device, with your chosen side facing forward, and read the card text so both teams can hear. Of course, you can customise all this if you want. Play to more than 10! Do more than seven cards! Don't score at all! It doesn't break anything. Decide who on each team will be the Psychic (the player who gives a clue) in the first round. This role will rotate throughout the game. After the Psychic gives their clue, it's up to the rest of their team to READING THEIR MIND and turn the dial as close to the center of the target area as they can. To begin the Psychic will close the screen by rotating the plastic handle until the player can’t see anything on the spectrum. The Psychic has closed the window so they can’t see the target area.

This is the core of the game and it is almost entirely free of rules: teammates can discuss, debate, and argue in any way they like.

Try to Use Proper Names: When a wavelength card is urging you to use a proper name, you should come up with one instead of a generic clue. For this round the Psychic has to come up with a clue between a comedy and a drama. As the target is close to the drama side, they will want to come up with a movie that is mostly a drama. One example they could give is The Godfather as it is more of a drama than a comedy. Team Phase

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