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Games Workshop - Warhammer 40,000 - Kill Team: Nachmund (Aeldari vs Chaos Space Marines)

£9.9£99Clearance
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When I reviewed Kill Team: Chalnath, I got a bit of a headache trying to figure out whether or not I thought the box was worth the money. To paraphrase a several paragraph-long explanation: although Octarius had a lot more content in it that Chalnath (as was to be expected: the former is a new edition box, the latter an expansion), the fact the two weren’t priced all that far apart left me unsure as to whether or not I felt like Chalnath was worth the money GW were charging for it. Essentially: was Octarius a bargain and Chalnath a fair price, or was Octarius a fair price and thus Chalnath a bit expensive? For the most part, the veritable forest of scenery that comes with the Nachmund box is fairly straightforward to build. The majority of the component parts that go into each model are fairly few, and the guide – although occasionally brief (i.e. skipping repeat steps on some duplicate components with different numbers) – is clear enough. Want to add some speed to your operatives? Slaanesh is waiting to embrace you with open arms – and tentacles, and crab claws, and other appendages. Give your soul to the Dark Prince for extra swiftness, and allow your operatives to bound across the warzone with sinuous grace. Nachmund carries on the pedigree established by the previous new edition Kill Team releases: good miniatures, good scenery, and a good book. There’s a lot in here for people to enjoy.

A 30% to 40% saving is quite typical on these larger game boxed sets. It will be interesting to see how this fairs when the dust settles on the price increase and when they reveal the price of Nachmund. The Soul Weaver is the team Medic. They have the standard Heal D3 ability, plus they have a unique action that allows them to give another friendly operative +1 APL for a turn. This is probably the least essential of the operatives, since healing isn’t particularly useful on 8W 4+ operatives. Here’s how much you save buying the Nachmund box when comparing the retail price to our predicted values. ItemNow that we’ve seen all the miniatures from the new Kill Team boxed set, let’s look at what else is underneath that cardboard lid. Either way, if you’re a Craftworlds or Drukhari player looking to have the full Kill Team experience, the Corsairs likely give you what you’re looking for, combining just enough elements of either that you can feel good about the team you build.

Exploring an underground vent might not always be the best option because who knows what will be in there. Still, getting basically free XP is pretty cool. Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing. Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions). to make it clear how this was calculated where items are not available in their own sets. I’ve (*) noted below the chart to show we worked out the value. The war in Chalnath isn’t over (probably, anyway – that’s how things tend to go in the 41st millennium) but Kill Team is moving on to the Nachmund sector, leaving behind the T’au Empire and the Adepta Sororitas in favour of two new teams – the Chaos Space Marine Legionaries and the Aeldari Voidscarred Corsairs. It’s a big, big box; thanks to GW for sending us a copy, now let’s see what’s inside! Credit: Warhammer CommunityAs you might expect from Warp-infused super soldiers, these Heretic Astartes are capable of putting out some eye-watering damage. None show this off better than the Legionary Butcher, owner of this rather impressive two-handed axe, who can potentially kill as many as three (three!) enemy operatives in a single activation. This recipe for slaughter begins with a Mark of Khorne, one of the heretical upgrades available to the Legionary kill team. You then start the Turning Point by activating the Blood for the Blood God Strategic Ploy and Charge the Butcher into as many foes as he can reach. Terrain rules are always a mixed bag in games. Make them too simple and the terrain doesn’t really matter. Make them too complex and players just forget about them. In that sense, these features are about right from a complexity standpoint, though the actual effects aren’t particularly exciting. I’d have preferred to see something connecting hatches rather than just making them XP sources, and given there are broken sections of Thermic pipes doing a mechanic for blowing them up in narrative games would have been cool. But as-is, these are fine and they find ways to make better use of the terrain rules in the Nachmund missions – more on that below. The second criticism is the sprue layout. Having a vast amount of possible build choices for figures is great and will never be anything but. However, GW needs to figure out how to make this work across their sprues. Having the 8-10 parts required to assemble one figure scattered into each and every corner of three different sprue frames doesn’t make for a relaxed building experience. Looking for part 133 on the sprue with part 132 and 134, just to realise ten minutes later that you’re not going mad and that it is, in fact, on another frame entirely, does begin to grate by the fifth model. The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation. The Voidscarred suffer from the same malady as the Legionary Operatives: a lot of parts in a lot of places.

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